- Nanyang Technological University GameLab
- Virtual Orchestra goes Live at Suntec City
- Presentation at the Serious Games Conference 2006
- "People involved in education will be interested in this project due to its innovative approach in introducing and explaining the basic music conducting pattern used by professional conductors. No previous knowledge of the subject is required."
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- University of North Texas
- Proposal to provide two virtual orchestration facilities (pdf)
- Submitted 2004-05 Cindy McTee
- This project will support the development of course materials and the
configuration of studio spaces to give music students and others ready access to
two “virtual orchestras”,
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- Lehrstuhl für Angewandte Softwaretechnik
- Virtual Symphony Orchestra project
- Prof. Bernd Brüge
- "The main goal of the project is to build a virtual symphony orchestra, which can be conducted by professional musicians and musical laymen alike. Digital audio and video recordings of a concert piece of the Bavarian Radio Symphony Orchestra are produced for this purpose. The recordings are prepared on a computer in such a way that they can be manipulated by the conductor, allowing him to control characteristic aspects of music like tempo and volume using different forms of interaction. The fundamental musical attributes of the concert piece are thereby not changed."
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- McGill University
- Generosity at work (1996)
- "In a few months, aspiring composers in McGill's Faculty of Music will be able to press a few keys on a computer and hear, within seconds, how their compositions would sound when played by a full orchestra. The virtual orchestra, developed by Professor Denis Bouliane, is one of the dozens of new tools and strategies McGill professors are creating, thanks to funding from the Royal Bank Teaching Innovation Fund."
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- Violinist.com
- Playing with Virtual Orchestra (2005)
- Discussion about finding sources for accompaniment/realizations of concertos to practice with
- Lewisham Education and Culture Community
- Lesson Plan (MS Word) using Northumberland VO site to investigate instruments and "To use Virtual Orchestra to research different instruments and record information"
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- John F. Kennedy Center for the Performing Arts
- Testimony (2003) of Michael M. Kaiser, President, The John F. Kennedy Center of the Performing Arts Before the Committee on Rules and Administration United States Senate May 20, 2003
- "An exhibition on the history of the performing arts will feature the extensive collections of the Library of Congress and the Smithsonian Institution. Through state-of-the-art technology, visitors will also be able to participate in the arts in unique ways: they will be able to conduct a virtual orchestra, design sets and costumes for a ballet, play with lighting and sound effects on a special stage, or design their own theater season."
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- CreatingMusic.com
- Making Music Games
- CD ROM games for children 8 and up, learning basics of music.
- "Discover an exciting new way for kids to become a composer, musician, and audience all at once. Learn the basics of rhythm, theme, and variation, and search the virtual encyclopedia. Write and edit music with an easy-to-use graphical interface, print and save compositions, and play games that enhance musical understanding. Choose from over two dozen instruments. Pick up the baton, and conduct your virtual orchestra!"
- Peabody Conservatory of Music
- Times Square New Years Eve features Virtual Orchestra from Peabody
- "On New Year's Eve, Times Square 2000, the celebration at New York's Times Square, will feature a Virtual Orchestra from Peabody performing "Ascent of Time"
- New York's Times Square will welcome the New Year with the world premiere of "Ascent of Time," by Peabody composer Charles Byungkyu Kim, performed by Lightning Virtuoso Forrest Tobey, with a Virtual Orchestra developed at Peabody."
- Université de Genève
- 1995
- Distributed Rehearsal (functional specification)
- Dimitri Konstantas
- "For the Distributed Rehearsal application we choose musical rehearsals as a pilot application. We define the audio and video quality requirements concerning synchronization and delays and discuss the issues related to audio capture and 3D sound restitution. The major issue being the accurate 3D restitution of the sound so that the conductor can correctly identify not only the musical instruments but also their exact position."
Education: Schools, colleges and research